The flamboyant appearance of Far Cry 4's villain was a hot topic when he was first revealed prior to E3. Fans of the last installment in the franchise fell in love with Vaas Montenegro largely because of his violent and unpredictable nature. So hopes were high when Ubisoftsuddenly announced this year’s sequel.
The tropical islands of Far Cry 3 were beautiful, there’s no disputing that, but when you take a look at the larger picture, you realize that most of the game was spent in the same type of locale. With Far Cry 4taking place in Nepal, Ubisoft has opened up an entire new world according to narrative director Mark Thompson.
Blizzard ushered in a new mark for all developers seeking to emulate their success when it released biggest MMO ever in World of Warcraft. Since that times many have released, peaked, declined, and ultimately shut down while others straggle along, managing to hit some level of success. But none have been as big as Blizzard’s hit title, yet most MMOs still only attempt to emulate that success, using it as a barrier, which you can only hope to hit, rather than surpass.
Far Cry 3 sported the usual trifecta of gameplay modes: single player campaign, co-operative missions, and competitive multiplayer. While the campaign was elaborate, intricate, and beautiful, its other two companions were a little lacking. The co-op was uninspired and lacked fun elements and the multiplayer just wasn’t on par with the rest of the experience.
Narrative director Mark Thompson admits that despite its success,Far Cry 3 was a missed opportunity for Ubisoft.